Classic story of a startup taking a "good enough" shortcut and then coming back later to optimize.
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I have a similar story: Where I work, we had a cluster of VMs that were always high CPU and a bit of a problem. We had a lot of fire drills where we'd have to bump up the size of the cluster, abort in-progress operations, or some combination of both.
Because this cluster of VMs was doing batch processing that the founder believed should be CPU intense, everyone just assumed that increasing load came with increasing customer size; and that this was just an annoyance that we could get to after we made one more feature.
But, at one point the bean counters pointed out that we spent disproportionately more on cloud than a normal business did. After one round of combining different VM clusters (that really didn't need to be separate servers), I decided that I could take some time to hook up this very CPU intense cluster up to a profiler.
I thought I was going to be in for a 1-2 week project and would follow a few worms. Instead, the CPU load was because we were constantly loading an entire table, that we never deleted from, into the application's process. The table had transient data that should only last a few hours at most.
I quickly deleted almost a decade's worth of obsolete data from the table. After about 15 minutes, CPU usage for this cluster dropped to almost nothing. The next day we made the VM cluster a fraction of its size, and in the next release, we got rid of the cluster and merged the functionality into another cluster.
I also made a pull request that introduced a simple filter to the query to only load 3 days of data; and then introduced a background operation to clean out the table periodically.
I'm not sure how they feel, but when it happens to me, it's not a big deal because it's my job to do things like that. If I fuck up and cost them $10k/month I'm certainly not going to offer to reimburse them.
They are in theory owed nothing more than their salary but it can be very good for moral to reward that type of thing (assuming they are not introducing a perverse incentive)
> So you saved the company $10k a month and got a $200 meal in gratitude? Awesome.
You seem to be assuming that a $200 meal was the only compensation the person received, and they weren't just getting a nice meal as a little something extra on top of getting paid for doing their job competently and efficiently.
But that's the kind of deal I make when I take a job: I do the work (pretty well most of the time), and I get paid. If I stop doing the work, I stop getting paid. If they stop paying, I stop doing the work. (And bonus, literally, if I get a perk once in a while like a free steak dinner that I wasn't expecting)
It creates a perverse incentive to deliberately do things a more expensive way at the beginning and then be a hero 6 months down the line by refactoring it to be less expensive.
Ha ha, software developers already have this incentive. Viz: "superhero 10x programmer" writing unmaintainable code to provide some desirable features, whose work later turns out to be much less awesome than originally billed.
Of course the truth is more complicated than the sound bite, but still...
Depends. There are people who put in the absolute minimum work they can get away with, and there are people who have pride in their profession.
That's independent of pay scale.
Granted, if you pay way below expectations, you'll lose the professionals over time. But if you pay lavishly no matter what, you get the 2021/2022 big tech hiring cycle instead. Neither one is a great outcome.
> One complicating factor here is that raw video is surprisingly high bandwidth.
It's weird to be living in a world where this is a surprise but here we are.
Nice write up though. Web sockets has a number of nonsensical design decisions, but I wouldn't have expected that this is the one that would be chewing up all your cpu.
I was surprised when calculating and sizing the shared memory for my Gaming VM for use with "Looking-Glass". At 165hz 2k HDR it's many gigabytes per second, that's why HDMI and DisplayPort is specced really high
> It's weird to be living in a world where this is a surprise but here we are.
I think it's because the cost of it is so abstracted away with free streaming video all across the web. Once you take a look at the egress and ingress sides you realize how quickly it adds up.
I always knew video was "expensive", but my mark for what expensive meant was a good few orders of magnitude off when I researched the topic for a personal project.
I can easily imagine the author being in a similar boat, knowing that it isn't cheap, but then not realizing that expensive in this context truly does mean expensive until they actually started seeing the associated costs.
Is this really an AWS issue? Sounds like you were just burning CPU cycles, which is not AWS related. WebSockets makes it sound like it was a data transfer or API gateway cost.
I doubt they would have even noticed this outrageous cost if they were running on bare-metal Xeons or Ryzen colo'd servers. You can rent real 44-core Xeon servers for like, $250/month.
I think they meant that Hetzner is offering specific machines they know to be faulty and should have EOLd to customers, not that they use deprecated CPUs.
It's not scary, it's part of the value proposition.
I used to work for a company that rented lots of hetzner boxes. Consumer grade hardware with frequent disk failures was just what we excepted for saving a buck.
AWS was working “fine” for about 10 years without live migration, and I’ve had several individual machines running without a reboot or outage for quite literally half a decade. Enough to hit bugs like this: https://support.hpe.com/hpesc/public/docDisplay?docId=a00092...
Anyway, depending on individual nodes to always be up for reliability is incredibly foolhardy. Things can happen, cloud isn't magic, I’ve had instances become unrecoverable. Though it is rare.
So, I still don’t understand the point, that was not exactly relevant to what I said.
I know serious businesses using Hetzner for their critical workloads. I wouldn’t unless money is tight, but it is possible. I use them for my non critical stuff, it costs so much less.
I don't know anything about Colo Crossing (are they a reseller?) but I would bet their $60 per month 4-core Intel Xeons would outperform a $1,000 per month "compute optimized" EC2 server.
For $1000 per month you can get a c8g.12xlarge (assuming you use some kind of savings plan).[0] That's 48 cores, 96 GB of RAM and 22.5+ Gbps networking. Of course you still need to pay for storage, egress etc., but you seem to be exaggerating a bit....they do offer a 44 core Broadwell/128 GB RAM option for $229 per month, so AWS is more like a 4x markup[1]....the C8g would likely be much faster at single threaded tasks though[2][3]
That's not dedicated 48 cores, it's 48 "vCPUs". There are probably 1,000 other EC2 instances running on those cores stealing all the CPU cycles. You might get 4 cores of actual compute throughput. Which is what I was saying
That's not how it works, sorry. (Unless you use burstable instances, like T4g) You can run them at 100% as long as you like, and it has the same performance (minus a small virtualization overhead).
Are you telling me that my virtualized EC2 server is the only thing running on the physical hardware/CPU? There are no other virtualized EC2 servers sharing time on that hardware/CPU?
If you are talking about regular EC2 (not T series, or Lambda, or Fargate etc.) you get the same performance (within say 5%) of the underlying hardware. If you're using a core, it's not shared with another user. The pricing validates this...the "metal" version of a server on AWS is the same price as the full regular EC2 version.
In fact, you can even get a small discount with the -flex series, if you're willing to compromise slightly. (Small discount for 100% of performance 95% of the time).
This seems pretty wild to me. Are you saying that I can submit instructions to the CPU and they will not be interleaved and the registers will not be swapped-out with instructions from other EC2 virtual server applications running on the same physical machine?
Neither the title nor the article are painting it as an AWS issue, but as a websocket issue, because the protocol implicitly requires all transferred data to be copied multiple times.
Only for people that just read headlines and make technical decisions based on them. Are we catering to them now? The title is factual and straightforward.
I disagree. Like @turtlebits, I was waiting for the part of the story where websocket connections between their AWS resources somehow got billed at Amazon's internet data egress rates.
>In a typical TCP/IP network connected via ethernet, the standard MTU (Maximum Transmission Unit) is 1500 bytes, resulting in a TCP MSS (Maximum Segment Size) of 1448 bytes. This is much smaller than our 3MB+ raw video frames.
> Even the theoretical maximum size of a TCP/IP packet, 64k, is much smaller than the data we need to send, so there's no way for us to use TCP/IP without suffering from fragmentation.
Just highlights that they do not have enough technical knowledge in house. Should spend the $1m/year saving on hiring some good devs.
Why do you say that? Their solution of using shared memory (structured as a ring buffer) sounds perfect for their use case. Bonus points for using Rust to do it. How would you do it?
Edit: I guess perhaps you're saying that they don't know all the networking configuration knobs they could exercise, and that's probably true. However, they landed on a more optimal solution that avoided networking altogether, so they no longer had any need to research network configuration. I'd say they made the right choice.
I fail to see how TCP/IP fragmentation really affects this use case. I don't know why it's mentioned and given that there aren't multiple network devices with different MTUs it will cause issues. Am I right? Is that the lack of technical knowledge you're referring to or am I missing something?
Modern NICs will do that for you via a feature called TSO -- TCP Segmentation Offload.
More shocking to me is that anyone would attempt to run network throughput oriented software inside of Chromium. Look at what Cloudflare and Netflix do to get an idea what direction they should really be headed in.
They use Chromium (or any other browser) not out of choice but because they have to in order to participate in third party video conference sessions. Of course it’s best to reverse engineer the video conferencing clients and do HTTP requests directly without a headless browser, but I presume they’ve tried that and it’s very difficult, not to mention prone to breaking at any moment.
What’s surprising to me is they can’t access the compressed video on the wire and have to send decoded raw video. But presumably they’ve thought about that too.
This reminds me of when I was first starting to learn “real game development” (not using someone else's engine)—I was using C#/MonoGame, and, while having no idea what I was doing, decided I wanted vector graphics. I came across libcairo, figured out how to use it, set it all up correctly and everything… and then found that, whoops, sending 1920x1080x4 bytes to your GPU to render, 60 times a second, doesn't exactly work—for reasons that were incredibly obvious, in retrospect! At least it didn't cost me a million bucks to learn from my mistake.
Chromium already has a zero-copy IPC mechanism that uses shared memory built-in. It's called Mojo. That's how the various browser processes talk to each other. They could just have passed mojo::BigBuffer messages to their custom.process and not had to worry about platform-specific code.
But writing a custom ring buffer implementation is also nice, I suppose...
Love the transparency here. Would also love if the same transparency was applied to pricing for their core product. Doesn't appear anywhere on the site.
We read through the WebSocket RFC, and Chromium's WebSocket implementation, dug through our profile data, and discovered two primary causes of slowness: fragmentation, and masking.
So they are only half way correct about masking. The RFC does mandate that client to server communication be masked. That is only enforced by web browsers. If the client is absolutely anything else just ignore masking. Since the RFC requires a bit to identify if a message is masked and that bit is in no way associated to the client/server role identity of the communication there is no way to really mandate enforcement. So, just don't mask messages and nothing will break.
Fragmentation is completely unavoidable though. The RFC does allow for messages to be fragmented at custom lengths in the protocol itself, and that is avoidable. However, TLS imposes message fragmentation. In some run times messages sent at too high a frequency will be concatenated and that requires fragmentation by message length at the receiving end. Firefox sometimes sends frame headers detached from their frame bodies, which is another form of fragmentation.
You have to account for all that fragmentation from outside the protocol and it is very slow. In my own implementation receiving messages took just under 11x longer to process than sending messages on a burst of 10 million messages largely irrespective of message body length. Even after that slowness WebSockets in my WebSocket implementation proved to be almost 8x faster than HTTP 1 in real world full-duplex use on a large application.
If one is doing websockets on the local machine (or any other trusted network) and one has performance concerns, one should maybe consider not doing TLS.
If the websocket standard demands TLS, then I guess getting to not do that is would be another benefit of not using a major-web-browser-provided implementation.
Masking in the WebSocket protocol is kind of a funny and sad fix to the problem of intermediaries trying to be smart and helpful, but failing miserably.
...and this is why I will never start a successful business.
The initial approach was shipping raw video over a WebSocket. I could not imagine putting something like that together and selling it. When your first computer came with 64KB in your entire machine, some of which you can't use at all and some you can't use without bank switching tricks, it's really really hard to even conceive of that architecture as a possibility. It's a testament to the power of today's hardware that it worked at all.
And yet, it did work, and it served as the basis for a successful product. They presumably made money from it. The inefficiency sounds like it didn't get in the way of developing and iterating on the rest of the product.
I can't do it. Premature optimization may be the root of all evil, but I can't work without having some sense for how much data is involved and how much moving or copying is happening to it. That sense would make me immediately reject that approach. I'd go off over-architecting something else before launching, and somebody would get impatient and want their money back.
If you can feel that way about your work, but still understand that this approach has its own benefits, you're probably a really good person to hire when a startup does hit scaling issues from their crappy original code!
Knowing thyself is a superpower all its own; we need people to write scrappy code to validate a business idea, and we need people who look at code with disgust, throw it out, and write something 100x as efficient.
Here they have a nicely compressed stream of video data, so they take that stream and... decode it. But they aren't processing the decoded data at the source of the decode, so instead they forward that decoded data, uncompressed(!!), to a different location for processing. Surprisingly, they find out that moving uncompressed video data from one location to another is expensive. So, they compress it later (Don't worry, using a GPU!)
At so many levels this is just WTF. Why not forward the compressed video stream? Why not decompress it where you are processing it instead of in the browser? Why are you writing it without any attempt at compression? Even if you want lossless compression there are well known and fast algorithms like flv1 for that purpose.
I think the issue with compression is that they're scraping the online meeting services rather than actually reverse engineering them, so the compressed video stream is hidden inside some kind of black box.
I'm pretty sure that feeding the browser an emulated hardware decoder (ie - write a VAAPI module that just copies compressed frame data for you) would be a good semi-universal solution to this, since I don't think most video chat solutions use DRM like Widevine, but it's not as universal as dumping the framebuffer output off of a browser session.
They could also of course one-off reverse each meeting service to get at the backing stream.
What's odd to me is that even with this frame buffer approach, why would you not just recompress the video at the edge? You could even do it in Javascript with WebCodecs if that was the layer you were living at. Even semi-expensive compression on a modern CPU is going to be way cheaper than copying raw video frames, even just in terms of CPU instruction throughput vs memory bandwidth with shared memory.
It's easy to cast stones, but this is a weird architecture and making this blog post about the "solution" is even stranger to me.
> I think the issue with compression is that they're scraping the online meeting services rather than actually reverse engineering them, so the compressed video stream is hidden inside some kind of black box.
I mean, I would presume that the entire reason they forked chrome was to crowbar open the black box to get at the goodies. Maybe they only did it to get a framebuffer output stream that they could redirect? Seems a bit much.
Their current approach is what I'd think would be a temporary solution while they reverse engineer the streams (or even get partnerships with the likes of MS and others. MS in particular would likely jump at an opportunity to AI something).
> What's odd to me is that even with this frame buffer approach, why would you not just recompress the video at the edge? You could even do it in Javascript with WebCodecs if that was the layer you were living at. Even semi-expensive compression on a modern CPU is going to be way cheaper than copying raw video frames, even just in terms of CPU instruction throughput vs memory bandwidth with shared memory.
Yeah, that was my final comment. Even if I grant that this really is the best way to do things, I can't for the life of me understand why they'd not immediately recompress. Video takes such a huge amount of bandwidth that it's just silly to send around bitmaps.
> It's easy to cast stones, but this is a weird architecture and making this blog post about the "solution" is even stranger to me.
Agreed. Sounds like a company that likely has multiple million dollar savings just lying around.
Possibly because they capture the video from xvfb or similar (they run a headless browser to capture the video) so at that point the decoding already happened (webrtc?)
> Usually you'd leave it compressed until the last possible moment.
Context matters? As someone working in production/post, we want to keep it uncompressed until the last possible moment. At least as far as no more compression than how it was acquired.
It does, but you just removed all context from their comment and introduced a completely different context (video production/post) for seemingly no reason.
Going back to the original context, which is grabbing a compressed video stream from a headless browser, the correct approach to handle that compressed stream is to leave it compressed until the last possible moment.
Since they aim to support every meeting platform, they don’t necessarily even have the codecs. Platforms like Zoom can and do use custom video formats within their web clients.
With that constraint, letting a full browser engine decode and composite the participant streams is the only option. And it definitely is an expensive way to do it.
Reading their product page, it seems like Recall captures meetings on whatever platform their customers are using: Zoom, Teams, Google Meet, etc.
Since they don't have API access to all these platforms, the best they can do to capture the A/V streams is simply to join the meeting in a headless browser on a server, then capture the browser's output and re-encode it.
If you want to support every meeting platform, you can’t really make any assumptions about the data format.
To my knowledge, Zoom’s web client uses a custom codec delivered inside a WASM blob. How would you capture that video data to forward it to your recording system? How do you decode it later?
Even if the incoming streams are in a standard format, compositing the meeting as a post-processing operation from raw recorded tracks isn’t simple. Video call participants have gaps and network issues and layer changes, you can’t assume much anything about the samples as you would with typical video files. (Coincidentally this is exactly what I’m working on right now at my job.)
I had the same question, but I imagine that the "media pipeline" box with a line that goes directly from "compositor" to "encoder" is probably hiding quite a lot of complexity
Recall's offering allows you to get "audio, video, transcripts, and metadata" from video calls -- again, total conjecture, but I imagine they do need to decode into raw format in order to split out all these end-products (and then re-encode for a video recording specifically.)
my guess is either that video they get use some proprietary encoding format (js might do some magic on the feed) or it's because it's latency optimized stream that consumes a lot of bandwidth
The title makes it sound like there was some kind of blowout, but really it was a tool that wasn't the best fit for this job, and they were using twice as much CPU as necessary, nothing crazy.
> A single 1080p raw video frame would be 1080 * 1920 * 1.5 = 3110.4 KB in size
They seem to not understand the fundamentals of what they're working on.
> Chromium's WebSocket implementation, and the WebSocket spec in general, create some especially bad performance pitfalls.
You're doing bulk data transfers into a multiplexed short messaging socket. What exactly did you expect?
> However there's no standard interface for transporting data over shared memory.
Yes there is. It's called /dev/shm. You can use shared memory like a filesystem, and no, you should not be worried about user/kernel space overhead at this point. It's the obvious solution to your problem.
> Instead of the typical two-pointers, we have three pointers in our ring buffer:
You can use two back to back mmap(2) calls to create a ringbuffer which avoids this.
It's pretty funny that they assumed that memory copying was the limiting factor when they're pushing a mere 150MB/s around instead of the various websocket overheads, then jumped right into over-engineering a zero copy ring buffer. I get it, but come on!
>50 GB/s of memory bandwidth is common nowadays[1], and will basically never be the bottleneck for 1080P encoding. Zero copy matters when you're doing something exotic, like Netflix pushing dozens of GB/s from a CDN node.
well someone will feel like an idiot after reading your facts. This is why education and experience is important. Not just React/rust course and then you are full stack senior :D
I don't mean to be dismissive, but this would have been caught very early on (in the planning stages) by anyone that had/has experience in system-level development rather than full-stack web js/python development. Quite an expensive lesson for them to learn, even though I'm assuming they do have the talent somewhere on the team if they're able to maintain a fork of Chromium.
(I also wouldn't be surprised if they had even more memory copies than they let on, marshalling between the GC-backed JS runtime to the GC-backed Python runtime.)
I was coming back to HN to include in my comment a link to various high-performance IPC libraries, but another commenter already beat me linking to iceoryx2 (though of course they'd need to use a python extension).
SHM for IPC has been well-understood as the better option for high-bandwidth payloads from the 1990s and is a staple of Win32 application development for communication between services (daemons) and clients (guis).
Sometimes it is more important to work on proving you have a viable product and market to sell it in before you optimise.
On the outside we can’t be sure. But it’s possible that they took the right decision to go with a naïve implementation first. Then profile, measure and improve later.
But yes the hole idea of running a headless web browser to get run JavaScript to get access to a video stream is a bit crazy. But I guess that’s just the world we are in.
> I don't mean to be dismissive, but this would have been caught very early on (in the planning stages) by anyone that had/has experience in system-level development rather than full-stack web js/python development
Based on their job listing[0], Recall is using Rust on the backend.
> rather than full-stack web js/python development.
The product is not a full-stack web application. What makes you think that they brought in people with that kind of experience just for this particular feature?
Especially when they claim that they chose that route because it was what was most convenient. While you might argue that wasn't the right tradeoff, it is a common tradeoff developers of all kinds make. “Make It Work, Make It Right, Make It Fast” has become pervasive in this industry, for better or worse.
Atomics require you to explicitly specify a memory ordering for every operation, so the system's memory ordering doesn't really matter. It's still possible to get it wrong, but a lot easier than in (traditional) C.
It's still possible to incorrectly use relaxed operations, and have your algorithm only incidentally work because the compiler hasn't reordered them and you're on a CPU with a stronger memory model.
But yes, it's an order of magnitude easier to get portability right using the C++/Rust memory model than what came before.
Pretty sure ARM and x86 you would be seeing on AWS does have strong memory ordering, and has atomic operations that operate on something the size of a single register...
They are presumably using the GPU for video encoding....
And the GPU for rendering...
So they should instead just be hooking into Chromium's GPU process and grabbing the pre-composited tiles from the LayerTreeHostImpl[1] and dealing with those.
> We do our video processing on the CPU instead of on GPU, as GPU availability on the cloud providers has been patchy in the last few years.
I dunno, when we're playing with millions of dollars in costs I hope they're at least regularly evaluating whether they could at least run some of the workload on GPUs for better perf/$.
And their workload is rendering and video encoding. Using GPU's should have been where they started, even if it limits their choice of cloud providers a little.
The article describes why this isn't the problem. You might enjoy reading it.
The basic point is that WebSockets requires that data move across channels that are too general and cause multiple unaligned memory copies. The CPU cost to do the copies was what cost the megabuck, not network transfer costs.
I read the entire article and that wasn't my takeaway. After reading, I assumed that AWS was (somehow) billing for loopback bandwidth, it wasn't apparent (to me) from the article that CPU costs were the sticking point
That's a good write-up with a standard solution in some other spaces. Shared memory buffers are very fast too. It's interesting to see them being used here. Nice write up. It wasn't what I expected: that they were doing something dumb with API Gateway Websockets. This is actual stuff. Nice.
I for one would like to praise the company for sharing their failure, hopefully next time someone Googles "transport video over websocket" theyll find this thread.
I don't think that number is as easy to figure out as most people think.
Netflix has hardware ISPs can get so they can serve their content without saturating the ISPs lines.
There is a statistic floating around that Netflix was responsible for 15% of the global traffic 2022/2023, and YouTube 12%. If that number is real... That'd be a lot more
I've been toying around with a design for a real-time chat protocol, and was recently in a debate of WebSockets vs HTTP long polling. This should give me some nice ammunition.
No, this story is about interprocess communication on a single computer, it has practically nothing to do with WebSockets vs something else over an IP network.
Classic story of a startup taking a "good enough" shortcut and then coming back later to optimize.
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I have a similar story: Where I work, we had a cluster of VMs that were always high CPU and a bit of a problem. We had a lot of fire drills where we'd have to bump up the size of the cluster, abort in-progress operations, or some combination of both.
Because this cluster of VMs was doing batch processing that the founder believed should be CPU intense, everyone just assumed that increasing load came with increasing customer size; and that this was just an annoyance that we could get to after we made one more feature.
But, at one point the bean counters pointed out that we spent disproportionately more on cloud than a normal business did. After one round of combining different VM clusters (that really didn't need to be separate servers), I decided that I could take some time to hook up this very CPU intense cluster up to a profiler.
I thought I was going to be in for a 1-2 week project and would follow a few worms. Instead, the CPU load was because we were constantly loading an entire table, that we never deleted from, into the application's process. The table had transient data that should only last a few hours at most.
I quickly deleted almost a decade's worth of obsolete data from the table. After about 15 minutes, CPU usage for this cluster dropped to almost nothing. The next day we made the VM cluster a fraction of its size, and in the next release, we got rid of the cluster and merged the functionality into another cluster.
I also made a pull request that introduced a simple filter to the query to only load 3 days of data; and then introduced a background operation to clean out the table periodically.
As much as you can say (perhaps not hard numbers, but as a percentage), what was the savings to the bottom line / cloud costs?
Probably ~5% of cloud costs. Combined with the prior round of optimizations, it was substantial.
I was really disappointed when my wife couldn't get the night off from work when the company took everyone out to a fancy steak house.
So you saved the company $10k a month and got a $200 meal in gratitude? Awesome.
I'm not sure how they feel, but when it happens to me, it's not a big deal because it's my job to do things like that. If I fuck up and cost them $10k/month I'm certainly not going to offer to reimburse them.
They're presumably already being paid a salary to do this work.
They're more pissed about the 1.2M they spent than about the 10k a month they saved.
What should they have gotten?
They are in theory owed nothing more than their salary but it can be very good for moral to reward that type of thing (assuming they are not introducing a perverse incentive)
> So you saved the company $10k a month and got a $200 meal in gratitude? Awesome.
You seem to be assuming that a $200 meal was the only compensation the person received, and they weren't just getting a nice meal as a little something extra on top of getting paid for doing their job competently and efficiently.
But that's the kind of deal I make when I take a job: I do the work (pretty well most of the time), and I get paid. If I stop doing the work, I stop getting paid. If they stop paying, I stop doing the work. (And bonus, literally, if I get a perk once in a while like a free steak dinner that I wasn't expecting)
It doesn't have to be more complicated than that.
Yeah? Well, proper rewards make those savings and optimizations more common. Otherwise most people will do the work needed just to have work tomorrow.
It creates a perverse incentive to deliberately do things a more expensive way at the beginning and then be a hero 6 months down the line by refactoring it to be less expensive.
Ha ha, software developers already have this incentive. Viz: "superhero 10x programmer" writing unmaintainable code to provide some desirable features, whose work later turns out to be much less awesome than originally billed.
Of course the truth is more complicated than the sound bite, but still...
Depends. There are people who put in the absolute minimum work they can get away with, and there are people who have pride in their profession.
That's independent of pay scale.
Granted, if you pay way below expectations, you'll lose the professionals over time. But if you pay lavishly no matter what, you get the 2021/2022 big tech hiring cycle instead. Neither one is a great outcome.
99% of the time, it's either a quadratic (or exponential) algorithm or a really bad DB query.
can also be a linear algorithm that does N+1 queries. ORMs can be very good at hiding this implementation detail
> a linear algorithm that does N+1 queries.
That's what quadratic means.
Typically implemented accidentally: https://www.tumblr.com/accidentallyquadratic
Not really what they're talking about https://stackoverflow.com/questions/97197/what-is-the-n1-sel...
> One complicating factor here is that raw video is surprisingly high bandwidth.
It's weird to be living in a world where this is a surprise but here we are.
Nice write up though. Web sockets has a number of nonsensical design decisions, but I wouldn't have expected that this is the one that would be chewing up all your cpu.
I think it's just rare for a lot of people to be handling raw video. Most people interact with highly efficient (lossy) codecs on the web.
Even compressed video is massive data though.
I was surprised when calculating and sizing the shared memory for my Gaming VM for use with "Looking-Glass". At 165hz 2k HDR it's many gigabytes per second, that's why HDMI and DisplayPort is specced really high
> It's weird to be living in a world where this is a surprise but here we are.
I think it's because the cost of it is so abstracted away with free streaming video all across the web. Once you take a look at the egress and ingress sides you realize how quickly it adds up.
I always knew video was "expensive", but my mark for what expensive meant was a good few orders of magnitude off when I researched the topic for a personal project.
I can easily imagine the author being in a similar boat, knowing that it isn't cheap, but then not realizing that expensive in this context truly does mean expensive until they actually started seeing the associated costs.
Is this really an AWS issue? Sounds like you were just burning CPU cycles, which is not AWS related. WebSockets makes it sound like it was a data transfer or API gateway cost.
> Is this really an AWS issue?
I doubt they would have even noticed this outrageous cost if they were running on bare-metal Xeons or Ryzen colo'd servers. You can rent real 44-core Xeon servers for like, $250/month.
So yes, it's an AWS issue.
Hetzner for example. An EPYC 48c (96t) goes for 230 euros
Hetzner network is complete dog. They also sell you machines that are long should be EOL’ed. No serious business should be using them
What cpu do you think your workload is using on AWS?
GCP exposes their cpu models, and they have some Haswell and Broadwell lithographies in service.
Thats a 10+ year old part, for those paying attention.
I think they meant that Hetzner is offering specific machines they know to be faulty and should have EOLd to customers, not that they use deprecated CPUs.
Thats scary if true, any sources? My google-fu is failing me. :/
It's not scary, it's part of the value proposition.
I used to work for a company that rented lots of hetzner boxes. Consumer grade hardware with frequent disk failures was just what we excepted for saving a buck.
Most of GCP and some AWS instances will migrate to another node when it’s faulty. Also disk is virtual. None of this applies to baremetal hetzner
Why is that relevant to what I said?
Only relevant if you care about reliability
AWS was working “fine” for about 10 years without live migration, and I’ve had several individual machines running without a reboot or outage for quite literally half a decade. Enough to hit bugs like this: https://support.hpe.com/hpesc/public/docDisplay?docId=a00092...
Anyway, depending on individual nodes to always be up for reliability is incredibly foolhardy. Things can happen, cloud isn't magic, I’ve had instances become unrecoverable. Though it is rare.
So, I still don’t understand the point, that was not exactly relevant to what I said.
I just cat'ed /proc/cpuinfo on my Hetzner and AWS machines
AWS: E5-2680 v4 (2016)
Hetzner: Ryzen 5 (2019)
Now do hard drives
the hetzner one is a dedicated pcie 4.0 nvme device and wrote at 2.3GB/s (O_DIRECT)
the AWS one is some emulated block device, no idea what it is, other than it's 20x slower
I know serious businesses using Hetzner for their critical workloads. I wouldn’t unless money is tight, but it is possible. I use them for my non critical stuff, it costs so much less.
There are many colos that offer dedicated server rental/hosting. You can just google for colos in the region you're looking for. I found this one
https://www.colocrossing.com/server/dedicated-servers/
I don't know anything about Colo Crossing (are they a reseller?) but I would bet their $60 per month 4-core Intel Xeons would outperform a $1,000 per month "compute optimized" EC2 server.
For $1000 per month you can get a c8g.12xlarge (assuming you use some kind of savings plan).[0] That's 48 cores, 96 GB of RAM and 22.5+ Gbps networking. Of course you still need to pay for storage, egress etc., but you seem to be exaggerating a bit....they do offer a 44 core Broadwell/128 GB RAM option for $229 per month, so AWS is more like a 4x markup[1]....the C8g would likely be much faster at single threaded tasks though[2][3]
[0]https://instances.vantage.sh/aws/ec2/c8g.12xlarge?region=us-... [1]https://portal.colocrossing.com/register/order/service/480 [2]https://browser.geekbench.com/v6/cpu/8305329 [3]https://browser.geekbench.com/processors/intel-xeon-e5-2699-...
> That's 48 cores
That's not dedicated 48 cores, it's 48 "vCPUs". There are probably 1,000 other EC2 instances running on those cores stealing all the CPU cycles. You might get 4 cores of actual compute throughput. Which is what I was saying
That's not how it works, sorry. (Unless you use burstable instances, like T4g) You can run them at 100% as long as you like, and it has the same performance (minus a small virtualization overhead).
Are you telling me that my virtualized EC2 server is the only thing running on the physical hardware/CPU? There are no other virtualized EC2 servers sharing time on that hardware/CPU?
If you are talking about regular EC2 (not T series, or Lambda, or Fargate etc.) you get the same performance (within say 5%) of the underlying hardware. If you're using a core, it's not shared with another user. The pricing validates this...the "metal" version of a server on AWS is the same price as the full regular EC2 version.
In fact, you can even get a small discount with the -flex series, if you're willing to compromise slightly. (Small discount for 100% of performance 95% of the time).
This seems pretty wild to me. Are you saying that I can submit instructions to the CPU and they will not be interleaved and the registers will not be swapped-out with instructions from other EC2 virtual server applications running on the same physical machine?
Only the t instances and other VM types that have burst billing are overbooked in the sense that you are describing.
Yes — you can validate this by benchmarking things like l1 cache
Welcome to the wonderful world of multi-core CPUs...
What benchmark would you like to use?
This blog is about doing video processing on the CPU, so something akin to that.
Hetzner: https://www.hetzner.com/dedicated-rootserver/#cores_threads_...
Neither the title nor the article are painting it as an AWS issue, but as a websocket issue, because the protocol implicitly requires all transferred data to be copied multiple times.
If you call out your vendor, the issue usually lies with some specific issue with them or their service. The title obviously states AWS.
If I said that "childbirth cost us 5000 on our <hospital name> bill", you assume the issue is with the hospital.
Only for people that just read headlines and make technical decisions based on them. Are we catering to them now? The title is factual and straightforward.
I disagree. Like @turtlebits, I was waiting for the part of the story where websocket connections between their AWS resources somehow got billed at Amazon's internet data egress rates.
I didn't know this - why is this the case?
>In a typical TCP/IP network connected via ethernet, the standard MTU (Maximum Transmission Unit) is 1500 bytes, resulting in a TCP MSS (Maximum Segment Size) of 1448 bytes. This is much smaller than our 3MB+ raw video frames.
> Even the theoretical maximum size of a TCP/IP packet, 64k, is much smaller than the data we need to send, so there's no way for us to use TCP/IP without suffering from fragmentation.
Just highlights that they do not have enough technical knowledge in house. Should spend the $1m/year saving on hiring some good devs.
Why do you say that? Their solution of using shared memory (structured as a ring buffer) sounds perfect for their use case. Bonus points for using Rust to do it. How would you do it?
Edit: I guess perhaps you're saying that they don't know all the networking configuration knobs they could exercise, and that's probably true. However, they landed on a more optimal solution that avoided networking altogether, so they no longer had any need to research network configuration. I'd say they made the right choice.
Yes, maybe they're talking about this: https://en.wikipedia.org/wiki/TCP_window_scale_option
I fail to see how TCP/IP fragmentation really affects this use case. I don't know why it's mentioned and given that there aren't multiple network devices with different MTUs it will cause issues. Am I right? Is that the lack of technical knowledge you're referring to or am I missing something?
Sounds weird that apparently they expected to send 3 MB in a single TCP packet
Modern NICs will do that for you via a feature called TSO -- TCP Segmentation Offload.
More shocking to me is that anyone would attempt to run network throughput oriented software inside of Chromium. Look at what Cloudflare and Netflix do to get an idea what direction they should really be headed in.
They use Chromium (or any other browser) not out of choice but because they have to in order to participate in third party video conference sessions. Of course it’s best to reverse engineer the video conferencing clients and do HTTP requests directly without a headless browser, but I presume they’ve tried that and it’s very difficult, not to mention prone to breaking at any moment.
What’s surprising to me is they can’t access the compressed video on the wire and have to send decoded raw video. But presumably they’ve thought about that too.
The article reads a like a personal "learn by doing" blog post.
This reminds me of when I was first starting to learn “real game development” (not using someone else's engine)—I was using C#/MonoGame, and, while having no idea what I was doing, decided I wanted vector graphics. I came across libcairo, figured out how to use it, set it all up correctly and everything… and then found that, whoops, sending 1920x1080x4 bytes to your GPU to render, 60 times a second, doesn't exactly work—for reasons that were incredibly obvious, in retrospect! At least it didn't cost me a million bucks to learn from my mistake.
Please explain?
Chromium already has a zero-copy IPC mechanism that uses shared memory built-in. It's called Mojo. That's how the various browser processes talk to each other. They could just have passed mojo::BigBuffer messages to their custom.process and not had to worry about platform-specific code.
But writing a custom ring buffer implementation is also nice, I suppose...
The best way to find out something valuable is to be wrong on the Internet. Next time, bill them $10k for this secret!
Love the transparency here. Would also love if the same transparency was applied to pricing for their core product. Doesn't appear anywhere on the site.
I use that as a litmus test when deciding whether to use a service: if I can't find a prominently linked pricing page on the homepage, I'm out.
It’s ok, it’s now a million dollars/year cheaper when your renewal comes up!
Jokes aside though, some good performance sleuthing there.
We read through the WebSocket RFC, and Chromium's WebSocket implementation, dug through our profile data, and discovered two primary causes of slowness: fragmentation, and masking.
So they are only half way correct about masking. The RFC does mandate that client to server communication be masked. That is only enforced by web browsers. If the client is absolutely anything else just ignore masking. Since the RFC requires a bit to identify if a message is masked and that bit is in no way associated to the client/server role identity of the communication there is no way to really mandate enforcement. So, just don't mask messages and nothing will break.
Fragmentation is completely unavoidable though. The RFC does allow for messages to be fragmented at custom lengths in the protocol itself, and that is avoidable. However, TLS imposes message fragmentation. In some run times messages sent at too high a frequency will be concatenated and that requires fragmentation by message length at the receiving end. Firefox sometimes sends frame headers detached from their frame bodies, which is another form of fragmentation.
You have to account for all that fragmentation from outside the protocol and it is very slow. In my own implementation receiving messages took just under 11x longer to process than sending messages on a burst of 10 million messages largely irrespective of message body length. Even after that slowness WebSockets in my WebSocket implementation proved to be almost 8x faster than HTTP 1 in real world full-duplex use on a large application.
> However, TLS imposes message fragmentation.
If one is doing websockets on the local machine (or any other trusted network) and one has performance concerns, one should maybe consider not doing TLS.
If the websocket standard demands TLS, then I guess getting to not do that is would be another benefit of not using a major-web-browser-provided implementation.
Masking in the WebSocket protocol is kind of a funny and sad fix to the problem of intermediaries trying to be smart and helpful, but failing miserably.
The linked section of the RFC is worth the read: https://www.rfc-editor.org/rfc/rfc6455#section-10.3
How is this a problem of WebSockets and not HTTP in general?
The RFC has a link to a document describing the attack, but the link is broken.
Why were they using websockets to send video in the first place?
Was it because they didn't want to use some multicast video server?
My surprise too, whats the issue of webRTC again?
...and this is why I will never start a successful business.
The initial approach was shipping raw video over a WebSocket. I could not imagine putting something like that together and selling it. When your first computer came with 64KB in your entire machine, some of which you can't use at all and some you can't use without bank switching tricks, it's really really hard to even conceive of that architecture as a possibility. It's a testament to the power of today's hardware that it worked at all.
And yet, it did work, and it served as the basis for a successful product. They presumably made money from it. The inefficiency sounds like it didn't get in the way of developing and iterating on the rest of the product.
I can't do it. Premature optimization may be the root of all evil, but I can't work without having some sense for how much data is involved and how much moving or copying is happening to it. That sense would make me immediately reject that approach. I'd go off over-architecting something else before launching, and somebody would get impatient and want their money back.
If you can feel that way about your work, but still understand that this approach has its own benefits, you're probably a really good person to hire when a startup does hit scaling issues from their crappy original code!
Knowing thyself is a superpower all its own; we need people to write scrappy code to validate a business idea, and we need people who look at code with disgust, throw it out, and write something 100x as efficient.
This is such a weird way to do things.
Here they have a nicely compressed stream of video data, so they take that stream and... decode it. But they aren't processing the decoded data at the source of the decode, so instead they forward that decoded data, uncompressed(!!), to a different location for processing. Surprisingly, they find out that moving uncompressed video data from one location to another is expensive. So, they compress it later (Don't worry, using a GPU!)
At so many levels this is just WTF. Why not forward the compressed video stream? Why not decompress it where you are processing it instead of in the browser? Why are you writing it without any attempt at compression? Even if you want lossless compression there are well known and fast algorithms like flv1 for that purpose.
Just weird.
Article title should have been "our weird design cost us $1M".
As it turns out, doing something in Rust does not absolve you of the obligation to actually think about what you are doing.
TFA opening graph "But it turns out that if you IPC 1TB of video per second on AWS it can result in enormous bills when done inefficiently. "
I think the issue with compression is that they're scraping the online meeting services rather than actually reverse engineering them, so the compressed video stream is hidden inside some kind of black box.
I'm pretty sure that feeding the browser an emulated hardware decoder (ie - write a VAAPI module that just copies compressed frame data for you) would be a good semi-universal solution to this, since I don't think most video chat solutions use DRM like Widevine, but it's not as universal as dumping the framebuffer output off of a browser session.
They could also of course one-off reverse each meeting service to get at the backing stream.
What's odd to me is that even with this frame buffer approach, why would you not just recompress the video at the edge? You could even do it in Javascript with WebCodecs if that was the layer you were living at. Even semi-expensive compression on a modern CPU is going to be way cheaper than copying raw video frames, even just in terms of CPU instruction throughput vs memory bandwidth with shared memory.
It's easy to cast stones, but this is a weird architecture and making this blog post about the "solution" is even stranger to me.
> I think the issue with compression is that they're scraping the online meeting services rather than actually reverse engineering them, so the compressed video stream is hidden inside some kind of black box.
I mean, I would presume that the entire reason they forked chrome was to crowbar open the black box to get at the goodies. Maybe they only did it to get a framebuffer output stream that they could redirect? Seems a bit much.
Their current approach is what I'd think would be a temporary solution while they reverse engineer the streams (or even get partnerships with the likes of MS and others. MS in particular would likely jump at an opportunity to AI something).
> What's odd to me is that even with this frame buffer approach, why would you not just recompress the video at the edge? You could even do it in Javascript with WebCodecs if that was the layer you were living at. Even semi-expensive compression on a modern CPU is going to be way cheaper than copying raw video frames, even just in terms of CPU instruction throughput vs memory bandwidth with shared memory.
Yeah, that was my final comment. Even if I grant that this really is the best way to do things, I can't for the life of me understand why they'd not immediately recompress. Video takes such a huge amount of bandwidth that it's just silly to send around bitmaps.
> It's easy to cast stones, but this is a weird architecture and making this blog post about the "solution" is even stranger to me.
Agreed. Sounds like a company that likely has multiple million dollar savings just lying around.
Possibly because they capture the video from xvfb or similar (they run a headless browser to capture the video) so at that point the decoding already happened (webrtc?)
Really strange. I wonder why they omitted this. Usually you'd leave it compressed until the last possible moment.
> Usually you'd leave it compressed until the last possible moment.
Context matters? As someone working in production/post, we want to keep it uncompressed until the last possible moment. At least as far as no more compression than how it was acquired.
> Context matters?
It does, but you just removed all context from their comment and introduced a completely different context (video production/post) for seemingly no reason.
Going back to the original context, which is grabbing a compressed video stream from a headless browser, the correct approach to handle that compressed stream is to leave it compressed until the last possible moment.
Since they aim to support every meeting platform, they don’t necessarily even have the codecs. Platforms like Zoom can and do use custom video formats within their web clients.
With that constraint, letting a full browser engine decode and composite the participant streams is the only option. And it definitely is an expensive way to do it.
Why decode to then turn around and re-encode?
Reading their product page, it seems like Recall captures meetings on whatever platform their customers are using: Zoom, Teams, Google Meet, etc.
Since they don't have API access to all these platforms, the best they can do to capture the A/V streams is simply to join the meeting in a headless browser on a server, then capture the browser's output and re-encode it.
They‘re already hacking Chromium. If the compressed video data is unavailable in JS, they could change that instead.
If you want to support every meeting platform, you can’t really make any assumptions about the data format.
To my knowledge, Zoom’s web client uses a custom codec delivered inside a WASM blob. How would you capture that video data to forward it to your recording system? How do you decode it later?
Even if the incoming streams are in a standard format, compositing the meeting as a post-processing operation from raw recorded tracks isn’t simple. Video call participants have gaps and network issues and layer changes, you can’t assume much anything about the samples as you would with typical video files. (Coincidentally this is exactly what I’m working on right now at my job.)
They did what every other startup does: put the PoC in production.
I had the same question, but I imagine that the "media pipeline" box with a line that goes directly from "compositor" to "encoder" is probably hiding quite a lot of complexity
Recall's offering allows you to get "audio, video, transcripts, and metadata" from video calls -- again, total conjecture, but I imagine they do need to decode into raw format in order to split out all these end-products (and then re-encode for a video recording specifically.)
my guess is either that video they get use some proprietary encoding format (js might do some magic on the feed) or it's because it's latency optimized stream that consumes a lot of bandwidth
Did they consider iceoryx2? From the outside, it feels like it fits the bill.
The problem seems to be that they are decompressing video in Chromium and then sending the uncompressed video somewhere else.
A more reasonable approach would be to have Chromium save the original compressed video to disk, and then use ffmpeg or similar to reencode if needed.
Even better not use Chromium at all.
The title makes it sound like there was some kind of blowout, but really it was a tool that wasn't the best fit for this job, and they were using twice as much CPU as necessary, nothing crazy.
> A single 1080p raw video frame would be 1080 * 1920 * 1.5 = 3110.4 KB in size
They seem to not understand the fundamentals of what they're working on.
> Chromium's WebSocket implementation, and the WebSocket spec in general, create some especially bad performance pitfalls.
You're doing bulk data transfers into a multiplexed short messaging socket. What exactly did you expect?
> However there's no standard interface for transporting data over shared memory.
Yes there is. It's called /dev/shm. You can use shared memory like a filesystem, and no, you should not be worried about user/kernel space overhead at this point. It's the obvious solution to your problem.
> Instead of the typical two-pointers, we have three pointers in our ring buffer:
You can use two back to back mmap(2) calls to create a ringbuffer which avoids this.
It's pretty funny that they assumed that memory copying was the limiting factor when they're pushing a mere 150MB/s around instead of the various websocket overheads, then jumped right into over-engineering a zero copy ring buffer. I get it, but come on!
>50 GB/s of memory bandwidth is common nowadays[1], and will basically never be the bottleneck for 1080P encoding. Zero copy matters when you're doing something exotic, like Netflix pushing dozens of GB/s from a CDN node.
[1]: https://lemire.me/blog/2024/01/18/how-much-memory-bandwidth-...
I agree with you. The moment they said shared memory, I was thinking /dev/shm. Lots of programming languages have libraries to /dev/shm already.
And since it behaves like filesystem, you can swap it with real filesystem during testing. Very convenient.
I am curious if they tried this already or not and if they did, what problems did they encounter?
well someone will feel like an idiot after reading your facts. This is why education and experience is important. Not just React/rust course and then you are full stack senior :D
I don't mean to be dismissive, but this would have been caught very early on (in the planning stages) by anyone that had/has experience in system-level development rather than full-stack web js/python development. Quite an expensive lesson for them to learn, even though I'm assuming they do have the talent somewhere on the team if they're able to maintain a fork of Chromium.
(I also wouldn't be surprised if they had even more memory copies than they let on, marshalling between the GC-backed JS runtime to the GC-backed Python runtime.)
I was coming back to HN to include in my comment a link to various high-performance IPC libraries, but another commenter already beat me linking to iceoryx2 (though of course they'd need to use a python extension).
SHM for IPC has been well-understood as the better option for high-bandwidth payloads from the 1990s and is a staple of Win32 application development for communication between services (daemons) and clients (guis).
Sometimes it is more important to work on proving you have a viable product and market to sell it in before you optimise.
On the outside we can’t be sure. But it’s possible that they took the right decision to go with a naïve implementation first. Then profile, measure and improve later.
But yes the hole idea of running a headless web browser to get run JavaScript to get access to a video stream is a bit crazy. But I guess that’s just the world we are in.
[0] https://www.workatastartup.com/companies/recall-ai
It's not even clear why they need a browser in the mix; most of these services have APIs you can use. (Also, why fork Chromium instead of using CEF?)
> rather than full-stack web js/python development.
The product is not a full-stack web application. What makes you think that they brought in people with that kind of experience just for this particular feature?
Especially when they claim that they chose that route because it was what was most convenient. While you might argue that wasn't the right tradeoff, it is a common tradeoff developers of all kinds make. “Make It Work, Make It Right, Make It Fast” has become pervasive in this industry, for better or worse.
Wouldn’t also something like redis be an alternative?
We use atomic operations to update the pointers in a thread-safe manner
Are you sure about that? Atomics are not locks, and not all systems have strong memory ordering.
Rust atomics, like C++ atomics, include memory barriers (the programmer chooses how strong, the compiler/CPU is free to give stronger).
> not all systems have strong memory ordering
Atomics require you to explicitly specify a memory ordering for every operation, so the system's memory ordering doesn't really matter. It's still possible to get it wrong, but a lot easier than in (traditional) C.
It's still possible to incorrectly use relaxed operations, and have your algorithm only incidentally work because the compiler hasn't reordered them and you're on a CPU with a stronger memory model.
But yes, it's an order of magnitude easier to get portability right using the C++/Rust memory model than what came before.
> ... update the pointers ...
Pretty sure ARM and x86 you would be seeing on AWS does have strong memory ordering, and has atomic operations that operate on something the size of a single register...
Graviton has weaker memory ordering than amd64. I know this because FreeBSD had a ring buffer which was buggy on Graviton...
Why use Chromium at all? Isn't it just decoding video and sending it over a websocket?
FWIW: The MTU of the loopback interface on Linux is 64KB by default
Actual reality beyond the fake title:
"using WebSockets over loopback was ultimately costing us $1M/year in AWS spend"
then
"and the quest for an efficient high-bandwidth, low-latency IPC"
Shared memory. It has been there for 50 years.
They are presumably using the GPU for video encoding....
And the GPU for rendering...
So they should instead just be hooking into Chromium's GPU process and grabbing the pre-composited tiles from the LayerTreeHostImpl[1] and dealing with those.
[1]: https://source.chromium.org/chromium/chromium/src/+/main:cc/...
One of the first parts of the post explains how they are using CPUs only
They are very explicit in the article that they run everything on CPUs.
You'd think so but nope, they deliberately run on CPU, as per the article...
> We do our video processing on the CPU instead of on GPU, as GPU availability on the cloud providers has been patchy in the last few years.
I dunno, when we're playing with millions of dollars in costs I hope they're at least regularly evaluating whether they could at least run some of the workload on GPUs for better perf/$.
And their workload is rendering and video encoding. Using GPU's should have been where they started, even if it limits their choice of cloud providers a little.
Did they originally NOT run things on the same machine? Otherwise the WebSocket would be local and incur no cost.
>WebSocket would be local and incur no cost.
The memcopys are the cost that they were paying, even if it was local.
The article describes why this isn't the problem. You might enjoy reading it.
The basic point is that WebSockets requires that data move across channels that are too general and cause multiple unaligned memory copies. The CPU cost to do the copies was what cost the megabuck, not network transfer costs.
our websocket traffic is roughly 40% of recall.ai and our bill was $150 USD this month using a high memory VPS
Did you read the article? It is about the CPU cost of using WebSockets to transfer data over loopback.
I read the entire article and that wasn't my takeaway. After reading, I assumed that AWS was (somehow) billing for loopback bandwidth, it wasn't apparent (to me) from the article that CPU costs were the sticking point
> We set a goal for ourselves to cut this CPU requirement in half, and thereby cut our cloud compute bill in half.
From the article intro before they dive into what exactly is using the CPU.
Classic Hacker News getting hung up on the narrative framing. It’s a cool investigation! Nice work guys!
At least 1m in a year not week
That's a good write-up with a standard solution in some other spaces. Shared memory buffers are very fast too. It's interesting to see them being used here. Nice write up. It wasn't what I expected: that they were doing something dumb with API Gateway Websockets. This is actual stuff. Nice.
How much did the engineering time to make this optimization cost?
I for one would like to praise the company for sharing their failure, hopefully next time someone Googles "transport video over websocket" theyll find this thread.
Egress fees strike again.
No. That isn't what they said.
Read the article.
what was the actual cost? cpu?
Yes. CPU costs due to multiple memcpy operations.
They are desperately trying to blame anyone except themselves.
> But it turns out that if you IPC 1TB of video per second on AWS it can result in enormous bills when done inefficiently.
As a point of comparison, how many TB per second of video does Netflix stream?
I don't think that number is as easy to figure out as most people think.
Netflix has hardware ISPs can get so they can serve their content without saturating the ISPs lines.
There is a statistic floating around that Netflix was responsible for 15% of the global traffic 2022/2023, and YouTube 12%. If that number is real... That'd be a lot more
> But it turns out that if you IPC 1TB of video per second on AWS it can result in enormous bills when done inefficiently.
that’s surprising to.. almost no one? 1TBPS is nothing to scoff at
in terms of IPC, DDR5 can do about 50GB/s per memory channel
assuming you're only shuffling bytes around, on bare metal this would be ~20 DDR5 channels worth
or 2 servers (12 channels/server for EPYC)
you can get an awful lot of compute these days for not very much money
(shipping your code to the compressed video instead of the exact opposite would probably make more sense though)
Terabits vs gigabytes
multiply 50 gigabytes * 20 and tell me what you get
pro-tip: it's quite a bit bigger than a terabit
Could Arrow be a part of the shared memory solution in another context?
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I've been toying around with a design for a real-time chat protocol, and was recently in a debate of WebSockets vs HTTP long polling. This should give me some nice ammunition.
No, this story is about interprocess communication on a single computer, it has practically nothing to do with WebSockets vs something else over an IP network.